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Game Writing Job Hunt Misconceptions

Game Design Aspect

In this video, game writer Sande Chen lists the top 5 game writing job hunt misconceptions she found during her research on job seekers wanting to break into the video game industry. In 2020 and 2021, I interviewed job seekers who were actively applying to jobs and internships in the video game industry.

Writing 52
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New and Improved Game Writing Portfolio Webinar!

Game Design Aspect

Last year, I was planning to have another run of Game Writing Primer but the pandemic and subsequent lockdown made that impossible. I checked in with my former students and was delighted to hear of their successes, games , awards, job offers, start-ups, and even a pending wedding between two of them!

Writing 52
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Save the Date: Webinars Coming

Game Design Aspect

The autobiographical essay was the first memoir type of writing that I had ever published and it was later included in Covid-19 memory projects and in ArtsWestchester 's exhibition, " Together apART: Creating During Covid." At the same time, I've been interviewing hiring managers and updating my webinar on game writing portfolios.

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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

The Transformative Landscape of Game Development: A Deep Dive with Willem Delventhal As a digital ecosystem thrives and transforms at a rapid pace, a recent conversation with game designer and educator Willem Delventhal offered insights into the evolving realm of game development.

Indy 98
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A Day in the Life of a Game Writer

Game Design Aspect

This year, when I interviewed numerous aspiring game writers and narrative designers, I discovered that many were a bit fuzzy on the actual day-to-day tasks of the job. It was much like when people ask about game design and then find out with surprise that the actual job entails spreadsheets.

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Forging Socio-Emotional Connections in Games

Game Design Aspect

In this article, game designer Sande Chen relates important lessons learned from the design of that game company's games, Journey and Sky. The conversation really tied in with a previous panel topic at CIMFest, Designing Non-Toxic Game Communities. In addition, players cannot disguise themselves.

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Writing Better Practical Tests For The Games Industry

Tiny Hydra

I have been doing design and development tests for over a decade now (I even did some art tests early in my career) and I have come to the conclusion that most tests are bad. The idea of testing people isn’t bad, in fact, it’s imperative in the games industry.

Writing 52