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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

More importantly, it showed audiences worldwide that this 1400-year-old board game can be glamorous, resulting in over 3.2 million people signing up to the browser-turned-mobile game Chess.com and a 603% leap in chess book sales in the US; it now even has an exclusive game on Netflix.

Mobile 52
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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Whether you’re a casual gamer looking for some entertainment or a dedicated hardcore game enthusiast, today, we have curated a list of the best high-graphics games for Android just for you. Let’s explore the Top 10 Mobile Game Development without wasting your precious time! So, are you excited to take a look?

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. All in all, Ilkka’s yearly blog is an inspirational and quite sincere vision of the top brass of a major mobile games company. Having a service mindset.

Mobile 118
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. The space is now awash with a variety of publishers, including the aforementioned SayGames, Kwalee and Homa, as well as Rollic (also acquired by Zynga), Popcore and Good Job Games.

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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

Fenix Games is a recently founded publisher that aims at bringing more games into the blockchain industry. So, instead of fighting against the odds on their own, they are coming together to provide a very well rounded service. However, having 5 high quality options is certainly much better than having 25 mediocre options.

Games 52
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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. Revenue per Install of Supercell games in their first 12 months after launch (source: Sensor Tower).

Puzzle 52