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Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Video games have come a long way since they were first conceptualized in the 1950s, with expansive open worlds that can fit right in your pocket, but you don’t need to go back 70 years to see what games looked like back then. So, what’s to blame?

Mobile 52
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Japanese Games VS Western Games:

Game Errors

While Japanese games have traditionally been associated with distinct gameplay mechanics and anime-style aesthetics, the line between Japanese and Western games has become increasingly blurred in recent years. One factor that has contributed to the changing landscape of the Japanese gaming industry is the rise of mobile gaming.

Games 52
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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Whether you’re a casual gamer looking for some entertainment or a dedicated hardcore game enthusiast, today, we have curated a list of the best high-graphics games for Android just for you. Let’s explore the Top 10 Mobile Game Development without wasting your precious time! So, are you excited to take a look?

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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations.

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Why Marvel Snap became a hit and for how long will it remain one?

Deconstructor of Fun

Executive Summary What: MARVEL SNAP is a mobile CCG by Second Dinner, a new studio founded by veterans from Hearthstone. Key strength: Its biggest strength is the gameplay perfectly adapted for mobile. The loss of depth in gameplay mechanics is compensated with a higher weight of the poker-like mindgames. Source: Data.ai

Mobile 101
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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Strategy Games in 2020 Strategy games, which are composed out of 7 sub-genres, generated $5B in net revenue during 2020 growing IAP revenues by 21% while the downloads were up 9% year-over-year. This makes the genre second largest on mobile in (outside key Asian markets) after Puzzle games. Then Yu-Gi-Oh came along.

Mobile 52
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10 Years of Excellence - Deconstruction of Supercell

Deconstructor of Fun

Most mobile gaming companies bet on incremental innovation as their gateway to success. They make marginal improvements to an existing game, hoping to convince enough players to switch to their game. Revenue per Install of Supercell games in their first 12 months after launch (source: Sensor Tower).

Puzzle 52