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Why Board Game Publishers Like Some Games and Don’t Like Others

Brand Game Development

There are mechanics in there that nobody’s ever seen!” ” “Why did they retheme my [insert original theme] game into a generic fantasy world?” They could be manufacturers, retailers, designers, or playtesters. “Why wasn’t my [insert original idea] run with?

Games 130
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Drive-Up Your Revenues with Seasonal Events

Game Refinery

The more changes you make to the game, the more monetization mechanics you’ve got to play with. Characters were assigned with event-specific skills and leveling them up was linked to the Buddy rank system, adding a seasonal twist to the game’s traditional RPG mechanics. Dragon Boat Festival The Dragon Boat Festival, aka. Merge Go! (幻兽爱合成)

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Top GBA Games by Nintendo (2023 Update)

Game Designing

Final Fantasy VI Advance. Some would argue that this version of Final Fantasy was the absolute best, at least within the confines of the two-dimensional world. Final Fantasy Tactics Advance. Set within the Final Fantasy world, this action game had a combination of great stories and strategies for players to focus on.

Games 52
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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

If you replaced Gamestop with a staid company like Sherwin-Williams Paint, retail traders would show far less interest. To a diehard sports fan or competitive gamer, winning the fantasy sports league provides emotional value on top of the financial value of any prize money. Market games can similarly shake up the rules.

Games 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. In the later game, raid mechanisms become quite rich. This genre is getting marginalized in the West.

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

So I shifted direction to something more like Claude Shannon's Theseus (1950), a mechanical mouse that "learned" how to navigate a maze by flipping magnetic switches beneath the floor. I also appreciate Ian Cheng's Emissaries series , but dislike its mystification of AI as fantasy novel lore.