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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can. Nsight Perf 2021.1 is available now here.

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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Level editor allowing players to create their own tracks is one of the main features. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs. Universal RP. Odin – Inspector and Serializer by Sirenix.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

My computer specs don’t include the latest fancy graphic card or the biggest RAM space. So handling a full landscape with high-resolution Megascan foliage mesh was painful. But right before I gave up, I found a couple of basic facial animations in Epic’s The Matrix Awakens project. That completely saved my shots.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

He will show new features such as the reworked Global Illumination probes, anisotropy, and how a project like the TPS demo fares on Vulkan. I consider how Godot's unique scene-node system, flexible graphics, scripting language, and open source code make it a promising alternative to standard agent-based modelling software.

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Coherent Creature Design

Mnenad

All the special features of other bird species are recognisable for us, because they differ from this ideal type. An easier step would have been to simply transform the sculpted mesh into a new object in Cinema4d. I rigged the mesh according to the creature’s anatomy and tweaked around the settings for a while. 

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