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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

This base character comes fully rigged and can be completely edited by the developer. As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character.

AI 197
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. What is level of detail (LOD)?

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired.

Dev 52
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Little Racer – 3D Art

The Knights of Unity

Level editor allowing players to create their own tracks is one of the main features. To solve the problem we rearranged the mesh and added some edge loops along track parts. Adjusting mesh, rig and skinning needed a couple of iterations. The simplifying mesh didn’t make it look worse, but enhanced the game’s framerate.

Art 52
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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Read about Aurore's journey from architecture to real-time 3D and see one of the magical worlds she built as part of the Real-time and Virtual Production Course at CG Spectrum, which was featured by Unreal Engine as part of their Community Spotlight! Why Aurore made the switch from architecture to virtual production.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . HNS is modular so you can easily disable features you don’t need (unused features don’t affect the performance). . TextMeshPro. TextMeshPro is the ultimate text solution for Unity. Universal RP. Epic Toon FX by Archanor.

Asset 52
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The Spine Animation Story at Logic Simplified

Logic Simplified

Each image part was converted to mesh. The USP of Spine animation software is how smoothly it converts an image part to mesh. In each mesh vertices are placed to define how we want to move the character. Bones are created to help the mesh move and provide fine-tuned control. It is these vertices which can be moved.

Animation 109