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Onward to the new 3D renderer

Mircosoft Game Dev

release and head on directly towards Godot 3.0 , the long-awaited upgrade that should bring brand new 2D and 3D renderers based on OpenGL ES 3.0 has been promised to our users as the version that will bring a new state-of-the-art 3D renderer (albeit compatible with a wide range of graphics drivers, hence our choice for GLES 3.0

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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Simply input parameters like genre, target audience, and desired features, and Ludo AI will suggest potential game ideas. Drag and drop nodes to add shapes, manipulate features, and adjust parameters in real-time. OpenGameArt: Another excellent resource for free game assets, OpenGameArt focuses on 2D graphics and audio.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Each engine has its specific set of features and, therefore, can perform a specific set of tasks. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Scripting Unreal uses C++, whereas Unity goes with C#.

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Using Unreal Engine for AR and VR Development

Logic Simplified

To be specific, this surge has been a result of the dynamic audio-visual effects, the natural player-to-character interaction, photorealistic 3D graphics, and engaging levels, characters, and mechanics of the game. Let’s understand the array of features that create such next-level user experiences.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, Bullet as the 3D physics engine, and many other features which are described in depth below. New features of Godot 3.0. and that we'd better focus fully on 3.0

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GSoC 2019 progress report #3

Mircosoft Game Dev

We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report. Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun.