Remove Feature Remove Mechanics Remove Sandbox Remove Terrain
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Far Cry 6 – How Ubisoft Put Effort into Putting No Effort In At All

Game Errors

Putting Effort into Putting No Effort In At All Before tearing into this game for being one of the most low-effort games in the Far Cry era, one has to say that if this were a brand new game with a different title and from a different developer, you would praise its mechanics and some of its graphics and design.

Terrain 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. Sample Garrison interior layout (major features labeled), under the old system first introduced in 2015. Rampant terrain destruction is awesome, by the way ;). or large (hard to fit the work in?), …alert level xD.

Beta 52
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. Some of these features are common to video games, and some of them aren't.) So I shifted direction to something more like Claude Shannon's Theseus (1950), a mechanical mouse that "learned" how to navigate a maze by flipping magnetic switches beneath the floor.