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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. For example, when viewing an object from far away, only basic features such as color and geometry may need to be visible. will be required.

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What is architectural visualization? | Benefits & industries using it

CG Spectrum

featured] Architectural visualization has quickly become an invaluable tool for the many outfits that make up the architectural and building industry. moved walls, added features or fixtures, different materials, etc.), Archviz also offers flexible solutions for clients who require changes (e.g.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Unity has emerged as one of the most powerful engines today thanks to its wide range of tools and features that help create visually stunning and immersive experiences. Shader Graph can also be used to create custom shaders by connecting nodes that define operations such as colour blending, texture mapping, and light calculations.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. So you can get a feel for what it looks like.

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Differentiable Slang: Example Applications

Nvidia

Example application: Appearance-based BRDF optimization One of the basic building blocks in computer graphics is BRDF texture maps representing multiple properties of materials and describing how the light interacts with the rendered surfaces.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This must to bring up a very important GPU feature: Multiple Render Targets. In the graphics pipeline, we collectively refer to the frame buffer and render textures as Render Targets. Relying on the GPU feature, depth maps can be obtained directly without extra effort. AO : float, range 0.0 ~ 1.0 2012-08-05, 99.5%

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