Remove Fighting Remove Game Design Remove Game Designer Remove UX
article thumbnail

The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In this article, we'll explore some key building blocks of game design fundamentals.

article thumbnail

She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

I was working at a tech incubator in Zambia, surrounded by programmers, and it never crossed my mind that we could make our own games. Then someone told me about a game developer in our community who had developed a fighting game based on their comic. They created videos, and I could see them playing the game.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Game Art Studio: The Future of Game Development?

iXie gaming

The studio will provide a script for the character’s dialogue, which you can customize to fit your game’s needs. 3D characters are great for games that need to capture players’ attention but also have more complex mechanics like fighting and other interactions. 3D environment. Scaling your team’s skills.

Art 52
article thumbnail

The Forgotten City (2021) revisited

Radiator Blog

In a past era of game design, we complained when combat games had obligatory stealth sections -- now we have story games with obligatory combat sections. Before you begin the zombie-filled Palace quest, the game UI helpfully advises, "if you're not a fan of action or horror gameplay, feel free to decline this quest."

NPC 52
article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Many people say that Cookie Run: Kingdom chose a very smart setup - on one hand, it has a vast universe with long histories, legends, power struggles, supernatural forces, and the eternal fight between good and evil; on the other, cookies are the sweet dessert that we see every day and associate with holiday, celebration, and happiness.

Baking 52
article thumbnail

2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

As ironSource agrees , a corner stone for making a hit hypercasual game is to reduce CPIs by increasing IPMs (installs per thousand impressions). This sort of elongated production process obviously has increased project cost ramifications, which only reinforces the above mentioned design evolution - more Hybridcasual!

article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Gameplay: A satisfactory and standard production As a title made within the classical Korean MMORPG framework, the core UX is similar to that of other Korean MMORPG, including character design, storyline, career system, raids, etc. Lost Ark outshines other MMO games because each element mentioned above is polished to the next level.