Remove Fighting Remove Mechanics Remove NPC Remove Open World
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Destroy the player's expectation that relationship mechanic = main cast member.

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Quest Feedback

Grumpy Gamer

It's really just a series of supply fetch quests and "find yet another character whose name rhymes with 'son' (in this big huge open world)" but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine "I helped people" feeling. I also like murder mysteries. Witcher 3 - Practicum quest.

Fighting 105