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Quest Feedback

Grumpy Gamer

I'm currently playing through Baldurs Gate 3 and in one instance i began fighting one group of enemies, only for another to show up that distracted them. Essentially you have to use this distraction effectively to win the fight because it collects the enemies in a group and the interjecting enemy eventually leaves. I love that quest.

Fighting 105
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Harvest Island Demo & The Behind The Scenes Trailer

Yobob Games

In the trailer, you can tell that these two siblings are fighting a lot. Sometimes it’s not always that and the siblings get along, but I’m using my own experience to write Will and Samantha’s stories. . A very important NPC in the game. I would know because I have two younger brothers. Harvest Island Demo.

Demo 52
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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. You can and likely should use some, or even most of these (although in my opinion, we definitely need to ditch the “sprawling vista” – I’ll write an article on that someday).

Fantasy 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich.

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That Lonesome Valley as cowboy coin crusher

Radiator Blog

A homophobic English farmboy is forced to work with a hunky Romanian farmhand, and so inevitable muddy fight sex and simmering romance ensues. In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other. The romantic interest Bud is a local ranchhand assigned as a guide.

Pixel 52