Remove Fighting Remove Playtesting Remove Puzzle Remove Writing
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10 Elements of Good Game Design

Brand Game Development

On the other hand, playing Tasty Humans has short turns, which helps the game stay snappy even though it’s a brain-burny puzzle game. If you hate the game you’re playtesting, do something different. Don’t just playtest it and refine the mechanics. The mere threat is usually enough to keep the game going.

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Learn How To Use Data to Build and Grow Hit Games - Part 1

Deconstructor of Fun

For the first version of the game, we decided to have only a single-player version, where the players would fight against the AI. During the writing of this post, we connected with the folks behind Geeklab and they agreed to offer a free month to their service for all of our readers. This is how our game looked like in the beginning.

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Garrisons 2.0

Grid Sage Games

In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. Failing that (gets blasted in a fight? I wrote about this factor in my recent article on game design philosophy.

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