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How do you go about setting time limits when relevant? Does someone just play through the section and set it? Playtesting? Do you put together some formula?

Ask a Game Dev

A long fight should feel like a protracted fight and the time limit should reflect that. A short fight should feel like a sudden burst with a lot of pressure to finish it quickly. After we set our estimate, we playtest it to see how it feels.

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A New Era of Fighting Games

Sirlin

Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." It's clear that we're cut from the same cloth and have similar experiences with competitive fighting games. Did you hear the news?

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Introducing: Yomi 2

Sirlin

Yomi was "a fighting game in card form" that I made before making the actual fighting game Fantasy Strike. Now, Yomi 2 is a re-imagining of that fighting-card-game concept. These are updated pretty often based on feedback and playtesting from patrons.

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new Quake map: "When There Were Wolves"

Radiator Blog

Basement, teach player about buttons and door types, via two 512x512 quarter-rooms and small player-initiated fights 2. Halls, introduce wood barricades and more complicated fights, via two 512x1024 half-rooms of 2 waves each 3. My art pass also needed to punctuate Taufner's progression. The blockout has 4 beats: 1.

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new Quake map: "Heart Like A Bird's Nest"

Radiator Blog

The arena has a little observation deck with a little floor hatch to drop down into the fight when the player's ready. Following a pattern from one of my previous maps "Daughter Drink This Water" , each arena gradually unlocks with neighboring arenas after the fight. I started by blocking out a small arena.

Co-op 52
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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

There is some bitter truth behind the joking that Monopoly makes families fight. Watch your playtesters’ reactions. With so many issues, it seems unlikely that Monopoly was thoroughly playtested. At the very least, it wasn’t playtested to modern standards. That’s not how family games are meant to go!

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She Got Game on cultivating a thriving environment for female game developers

PreMortem.Games

Then someone told me about a game developer in our community who had developed a fighting game based on their comic. During the playtest, six people played at the same time, and I noticed they laughed at certain texts, which was great. Adeline shared, “My highlight was when Yasemin offered to play test my game in her company.