Remove First person Remove FPS Remove Mesh Remove Texture
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Since we’re going to use the assets in the Art folder inside our new FPS Zombie Horde project, locate the folder where you stored your FPS Zombie Horde project. But first, we need to attach the gun to the player character. Creating Our Custom Player Character.

Engine 52
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Sprite3D: The material_override now overrides the texture when drawing. RichTextLabel: Fix center alignment bug ( GH-40892 ).

Bug 52