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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. Not only does it speed up game development, since developers no longer have to focus on camera logic, but you can also now experiment on the fly with new ideas, prototypes, and all while saving those new settings in play mode.