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5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. The idea was to apply user psychological and physiological principles in the engineering and design of products, processes, and systems.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order. Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Matthew Farber, Ed.D.

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Creating an engaging & fun digital experience for kids – Case Study

Logic Simplified

Game Genre. UI, UX Artist - 1. Award-winning educational gaming website offers 1000+ learning activities for kids in grades K to 5, both educational and interactive. They approached Logic Simplified to lead the project through all stages of production, from new game creation up to its successful launch. Technologies Used.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Sande Chen Profiled as one of the Game Industry's Top 100 Most Influential Women and a 2020 Women in Games Global Hall of Fame winner, Sande Chen is a writer and game designer with over 15 years of experience in the industry.

Writing 52
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Games Industry Events in the UK and Europe 2023

OPM Jobs

March 2024 events and dates TBC DevGAMM Gdansk 1st – 2nd |Gdansk, Poland DevGAMM conference is aimed at developers, publishers, game designers, programmers, artists, business development managers, recruiters, journalists and everyone involved in the game industry in any way. From finance and accounts to marketing and PR.

Games 96
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Key issues covered in this panel discussion include: Biggest mistakes to avoid Creatively led vs. data led companies… and also vs. technology led? Impact of data in games Hiring for cultural fit Initial focus post funding Why you need to panic! We have a deep partnership with Amazon because we believe in all of their cloud technology.

Games 52