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Based 2023’s data, which casual game genres are likely to perform well in 2024?

PreMortem.Games

Top image: Merge Mansion. With the success rate of the new games released drastically low, one can’t help but ask two questions: When releasing a game in 2024, which genre should I choose to make the most of it? To operate with representative groups, we compared games across top-level subgenres.

Data 104
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14 low-budget, highly successful story games

Game Analytics

One of the reasons why hyper-casual games are so popular is due to how quick and easy they are to make. Simple controls, artwork, and game design make it easy for any developer to pick up. There are other ways to build a game on a budget. Because choice is how you can differentiate a book from a game. Let’s dig in.

Horror 109
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Harvest Island Demo

Yobob Games

Harvest Island Demo. Harvest Island Wide Screen! Harvest Island Resolution 1920x1080. Since February, I have been working on Harvest Island for a while. From my previous game version, the resolution was at 1280×720, shown at the bottom of the image. So it’s not a setting thing but a game update.

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The New 4X Strategy Hit, The Ants, Stands Out With Its Unique Theme and Heavy Emphasis on Social Elements

Game Refinery

The Ants stood out from the crowd with its unusual theme – the game follows the life of an ant colony trying to make it in the wild – and piqued the interest of gamers all over the world, managing to reach top200 in the US and Japanese market. Japan and the US are the game’s biggest markets. General data on The Ants.

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Diving into the past with Robert Zemeckis

Filmustage

It mixed beloved Beatles and games with time. Robert Zemeckis is a director with a rather interesting fate. He entered the big cinema stage as the author of major films and gave the world several iconic pictures filled with deep reflections on the past and future.

Film 98
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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

And while those two titles dominate the top charts, Playrix road to the top started a long time ago with a non-assuming little game know as Township. The game was launched in 2011 as a freemium social game first as Google+ (!) Strong iPad monetization indicates that this is a game played at home by a more mature audience.

Co-op 52
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Puzzle Dependency Charts

Grumpy Gamer

In part 1 of 1 in my series of articles on games design, let's delve into one of the (if not THE) most useful tool for designing adventure games: The Puzzle Dependency Chart. The game is full of dead end puzzles and the flow is uneven and gets bottlenecked too much. For this article, I'm going to go with Chart. It's Sunday.

Puzzle 59