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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. They were the creative force behind the game, and really, the soul of it. Need help on your board game?

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How a Failed Kickstarter Set Me Up For Success 2 Years Later

Brand Game Development

Almost two years ago today, I launched a Kickstarter campaign for a board game called Highways & Byways. When it wound up being just another failed Kickstarter campaign, it hurt badly. Yet two years later, when I look back, I see how its failure ended up improving my life and my business in a number of ways.

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How Much You Should Spend on Board Game Advertising

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and one of them was about how much to spend on board game advertising. Need help on your board game?

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How We Fulfilled the Tasty Humans Board Game Kickstarter

Brand Game Development

Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games. It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. They were the creative force behind the game, and really, the soul of it. Need help on your board game?

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A Crash Course in Board Game Development

Brand Game Development

Last week, I posted A Crash Course in Games , where I acted as a tour guide to the board game industry, covering much of the contextual information you’ll need to make games. Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about?

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Board Games Aren’t Everything: 8 Reasons to Diversify Your Business

Brand Game Development

Board games aren’t everything. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. In Don’t Just Build a Board Game, Build a Business , I make the argument that you should consider creating something larger than a single game.

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