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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024.

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8 Key Factors to Ensure Flawless Nintendo Testing

iXie gaming

Nintendo, a household name in the gaming world, has a long-standing tradition of delivering high-quality, immersive gaming experiences to its fans. Thorough testing is a crucial part of the game development process to achieve this level of excellence. But what does Nintendo game testing entail?

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designing magic: planeswalkers & lorwyn

Interesting Choices

This is the fifth part of a series about working on Magic: the Gathering during my five years at Wizards of the Coast: Part One (Joining WotC, playing in the FFL, developing Champions of Kamigawa). Part Two (Developing Betrayers of Kamigawa and the Jitte mistake). Luckily, the IP already had an answer for this: Planeswalkers.

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Singletons In Unity – How To Implement Them The Right Way

Awesome Tuts

Singletons are very useful because they can transfer game data from scene to scene without the need to save and load data in the background. There’s also a debate amongst game programmers should you be using the singleton pattern at all because if your game gets too large then it will be hard to manage and so on.

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How Archero Shot to the Top, and How You Can Do Better

Deconstructor of Fun

This post is sponsored by Lab Cave , a Mobile Growth Company that provides App Store Optimization and Mediation services for mobile Apps and Games. This deconstruct is written by Eva Grillova (Game Designer at Smirk Game Studios) and Abhimanyu Kumar (Mobile Games Consultant). To make sure you don’t miss on all of the ?content

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