Remove Localization Remove PC Remove Platformer Remove Retail
article thumbnail

I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). They also have a different version of the console’s operating system for development stuff - they allow us to do things like reset achievements, change locale, connect to PSN/XBL/SwitchOnline, and other various features.

Console 52
article thumbnail

Puzzle Strike on Steam

Sirlin

The new Steam version of Puzzle Strike (as well as the upcoming iOS release) have these new features: Runs natively on Mac, PC, and Linux (new!) Launching with English and French language support, with German and Japanese localization on the way The Steam version of Puzzle Strike will retail for $14.99

Puzzle 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

There is a mix of local prototype, and federal funding for more ambitious productions, which have leveled the playing field for German game development studios. Now owned by Australian company iCandy, Flying Sheep has turned towards a Web3 model for its next project, Star Life. ” Flying Sheep was acquired by iCandy June 2022.

article thumbnail

Istanbul Gaming Summit 2023

Deconstructor of Fun

His data and insights were based on US data as a proxy for the western market, and focused on platform privacy, or the “Apple global mobile game recession”. He also said there are opportunities in going cross-platform and direct billing. Kress said that the current’s market’s woes were “all Apple’s fault”. “We

Games 59