I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.
Ask a Game Dev
FEBRUARY 9, 2023
It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). They also have a different version of the console’s operating system for development stuff - they allow us to do things like reset achievements, change locale, connect to PSN/XBL/SwitchOnline, and other various features.
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