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Phil Spencer wants to see other digital storefronts on Xbox

GamesIndustry.biz

Xbox head Phil Spencer has said that he wants to see more digital retailers on the console, such as the Epic Games Store and Itch.io. When asked by Polygon if he could see these storefronts on the platform at some point in the future, Spencer said he believed console players would benefit from more options. There's real value in that."

Retail 103
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Epic Games Store woos third party support

Game Daily

Since its launch in 2018, Epic Games Store has spent bucket loads of money on giving away free games, in order to attract PC gamers away from Steam. In 2022, the retail store front hit 68 million monthly active users and a peak daily active user base of 34 million. Success has been hard to come by.

Retail 52
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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Neither of these can play retail games, they only play development builds. A console dev kit is a lot like a networked computer fused with a game console.

Console 52
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Summer Game Fest already feels like an anachronism

Game Daily

Long before its demise, E3 was an anachronism; a show for retail buyers, in an industry that had moved way beyond its bricks and mortar past.

Games 52
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Party Chat: RallyHere’s Trevor Williams on the changes to Hi-Rez, and what their live service game tools can do

Game Development News

Vince Pavey met with Trevor Williams, CMO at RallyHere, to discuss the Hi-Rez backed platform and what its tools can do for live service games - MCV/DEVELOP

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Puzzle Strike on Steam

Sirlin

The new Steam version of Puzzle Strike (as well as the upcoming iOS release) have these new features: Runs natively on Mac, PC, and Linux (new!) Launching with English and French language support, with German and Japanese localization on the way The Steam version of Puzzle Strike will retail for $14.99

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iXie’s approach to achieving 100% first-submission pass on all platforms 

iXie gaming

While most types of game testing can be conducted by a keen-eyed tester who understands games, compliance testing requires talent with a deep understanding of the platform being tested on. But why is compliance testing so important and how does iXie deliver first-submission passes across platforms? Let’s have a look.