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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x) / x; v4_0.y

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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Martial Law by @GroupFixer tells a story about Poland in the communist era, family, and making choices – all with gorgeous pixel art. TOCOViX by @maxfox21 is a colorful strategy game which looks a bit like a board game, playable in singleplayer, local multiplayer or online! Martial Law. Tokyo Rogue. More fast-paced runners you said?

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New World Low FPS: How I Improved the Performance

Game Errors

Open Device Manager : Click the Start menu, type Device Manager , and open it. Find Graphics Card : Click Display adapters to see your graphics card. Update Driver : Right-click your graphics card, select Update driver , then choose Search automatically for updated driver software. Services Tab : Click on the Services tab.

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The Day Before Low FPS: How I Fixed It Easily

Game Errors

Start Menu : Click the Windows icon on your screen. Expand Display Adapters : Click the arrow next to Display Adapters. Graphics Card : Right-click your graphics card’s name. Update Driver : Click on Update driver. End Processes : Click on a program and hit End Task at the bottom.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Better handling of Variant s pointing to released Object s. Updated and localized documentation. This new plugin system is backward-incompatible with the 3.2/3.2.1

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

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