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Noob question about scripting animation

Cocos

I am very new to cocos engine and web app development in general… up until now, I have always been more focused on shader development, 3d character rigs, solid modeling, and world design. Thank you so much for taking the time to provide this valuable feedback! All of it was in Unity engine.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Having control over all technical aspects of the shaders allowed me to art direct the scene as a whole. As I was populating the scene, I was either creating new material functions to implement into my master material, modifying shader properties to be integrated into the scene, or modifying assets directly in Blender.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’ll let you easily trigger screenshakes, animate transforms, play with sounds, cameras, particles, physics, post processing, text, shaders, time, UI, and so much more. .

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Game Production / Rigging / Animation. The image below shows three chains of arm bones in the rig Allie created.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. Ideally, the Hair shader can be used again once Joe has a better understanding of how the tool works.

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Why I still use Unity

Radiator Blog

For me, it's not really about Unity vs Unreal.

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Little Racer – 3D Art

The Knights of Unity

We created 4 UV sets of each car and wrote a shader that swaps them. Adjusting mesh, rig and skinning needed a couple of iterations. As I mentioned before – almost every 3D object uses the same atlas texture. To change the car’s colors we don’t need a separate model or prefab. That allows us to reduce the size of the game.

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