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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. giant pain the ass.

Dev 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. It is a fable-based RPG cofunded by the MEDIA fund of the European Union which will be released in 2021/2022. Demo: Character rigging using Skeleton2D | Matejs Balodis. All that happens on the CPU. Jeremiah A.

Demo 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala.

Dev 52