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The Secret Behind Building a Great Mobile Game

Big Games

What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. So, a mobile game is considered great or successful when it is able to engage the players in the long run and when it makes a profit. Building a Riveting Mobile Game. Appealing UX/UI of A Game. Make a User-friendly Game.

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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

The iCandy group also owns mobile studios Appxplore and Joyseed Gametribe as well as art and animation production house Lemon Sky, Html5 publisher Storms (which handles web distribution for games like Fruit Ninja and Jetpack Joyride) and Hashcode, which specializes in blockchain law and practice.

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Happy 5th Steam Release Anniversary

Greenheart Games

This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript. – We have released 58 updates to the game.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. This could mean creating VR experiences that can be enjoyed by people with mobility issues, or developing AR applications that are useful for people with visual impairments.”

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. Gordon MacPherson ( RevoluPowered ) rewrote the prototypical Assimp-based FBX importer that we had in Godot 3.2 Moreover a 3.2.2

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Bastiaan released the Oculus mobile VR plugin, and quickly got help from experienced Oculus Quest users to co-maintain the plugin and improve the overall integration (especially Fredia Huya-Kouadio and Holger Dammertz ). Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. release should boost it.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California. And they will soon launch their new mobile shooter called Catalyst's Black. They get to a prototype level.

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