article thumbnail

A day in the life of a narrative designer

Game Global

How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. How should I space out my content to create the pacing I want? Championing the vision.

article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. link] After adjusting the lighting, Ian then shifted gears to work on addressing some of the minor level-streaming issues we'd pinpointed during playtesting at the Play NYC game convention. Take a look!

Dev 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc. In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout.

Code 52