Remove posts tag Patreon
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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

If you have the time and interest, I suggest looking at the #game optimization tag on this blog, since I've written at length about various means of optimization in past posts. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). What's new. If you're interested in an overview of what's new in Godot 4.0

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). What’s new. If you’re interested in an overview of what’s new in Godot 4.0

Beta 85
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. Core: Add feature tags to signify engine float precision ( GH-69538 ). If you'd like to support the project financially and help us secure our future hires, you can do so on Patreon or PayPal. What's new.

Beta 99
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Dev snapshot: Godot 4.0 alpha 5

Mircosoft Game Dev

In this alpha 5 blog post, we will only cover the main changes since the previous alpha release. GUI: Add RichTextLabel hint tag ( GH-58394 ). If you'd like to support the project financially and help us secure our future hires, you can do so on Patreon or PayPal. Jump to the Downloads section. What's new.

Alpha 52
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. Core: Add feature tags to signify engine float precision ( GH-69538 ). If you’d like to support the project financially and help us secure our future hires, you can do so on Patreon or PayPal. What’s new.

Beta 75
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Well, we've been carefully and strategically saving some of our best content in anticipation of finally launching the official Kristala Patreon campaign. We really love the elegant look of Ila's new potion concepts—complete with traditional Ailuran tags that let players know exactly what each potion contains within its glass bottle.

Dev 52