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Fan Collective Unimatrix 47: Star Trek: Strange New Worlds “Those Old Scientists” Episode

Game Industry News

Boimler and Mariner get to experience in real life the fantasy shared by Trek cosplayers and convention attendees. Fans gathered together and launched the first Star Trek convention in 1972. Please note, I’m not saying that the 1972 Trek Lives convention was the first science fiction/fandom convention. In the U.S.,

Writing 40
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Drone technology: Revolutionizing film budgeting

Filmustage

Priced around $1,500, it's a cost-effective solution for those who need high-quality aerial footage without the higher price tag of more advanced models. However, this level of professionalism comes with a hefty price tag; an Alta drone can cost upwards of $10,000. However, the use of drones isn't without challenges.

Film 96
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Snowman Dev Update (2.2: May 2022)

Digital Ephemera

As I write this, I’m currently debating if I want to add my own “back” button for the same purpose, breaking from eight years of convention in Snowman, but matching the changed expectations of an experience a story format should provide a user. Getting rid of Marked.

Dev 40
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. If you're not familiar with the event, Play NYC is New York City's premier gaming convention.

Dev 52
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How Artificial Intelligence tools change movies production

Filmustage

For all its analogies, the process of filmmaking is endowed with many technological solutions that do not fit into the conventional framework at all. Props, costumes, tag cast, locations, sound, visual FX, etc. - We can hardly imagine a more conservative industry than the film industry. no crucial element will be missed.

Film 52
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A Crash Course on Selling Board Games

Brand Game Development

Whether you sell your game online through your site, online through another site, offline through distributors, or face-to-face at conventions, your process needs to be seamless. This can mean getting your game in local gaming stores, online stores, subscription boxes, or convention booths. User Experience. Distribution.

Games 130
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

Plus, we've also been prepping for an upcoming virtual convention (WOOHOO!), link] If you've tuned into our last couple dev blogs , then you'll know that two of our talented 3D modelers, Shelly and Bianca, have been tag-teamin' it together to whip up an updated, more realistic model for our male Anagativan main character.

Dev 52