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APress Game Coding 2023 Humble Bundle

Game From Scratch

This is a collection of books on a wide variety of game development topics including MonGame, Godot Engine, Procedural Generation, Unity, GameMaker and more. GameFromScratch.com APress Game Coding 2023 Humble Bundle There is a new Humble Bundle of interest to game developers, the APress Game Coding 2023 e-book Humble Bundle.

Code 52
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Module 3: Attack of the Snake (Lessons 11-12)

Game Designing

Lesson 11: Game Difficulty Summary In this video, Aaron delves into the nuanced topic of difficulty in video games, emphasizing the role of a game designer in setting the difficulty level to align with the narrative and the intended player experience. Lesson 11 Transcript Let’s talk about the difficulty of video games.

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Module 3: Attack of the Snake (Lesson 5)

Game Designing

What Are Functions Summary In this video, we explore the concept of functions in GameMaker Studio, highlighting their role in simplifying complex codes into single lines and facilitating various game actions. And what’s really cool is that GameMaker Studio has tons and tons of these functions in here.

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Unity Environment Design Tutorial: How I Built This World in 24 Hours

SOVEREIGN MOON

I think both filmmakers and gamemakers get divided on this topic. Other times, when working in the studio, I’d ned to think creatively about how to dress a set to make it appear as though the space we were working in was bigger, even though it was a very small space.

Asset 52
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Module 3: Attack of the Snake (Lessons 1-2)

Game Designing

We’re going to learn a lot of stuff as we go along and as we make this, and we’ll dissect a lot of design topics as we go along to help you become the best game designer that you can be. And GameMaker Studio (05:56) Uses a 360-degree direction system. In the GameMaker studio, it’s 360 degrees.

Pixel 52
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What is Valve’s strategy?

Deconstructor of Fun

What’s even more relevant for our topic here, there are strong arguments to support the idea that mobile dominance as a gaming platform will actually increase in the following years : The huge casual player segment of the market is an audience almost exclusive to mobile and is unlikely to buy more specialized and expensive gaming platforms.

Mobile 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

How to build and ship culture Individual contributor vs. manager vs. leader How to avoid “Day 2” Full interview also on YouTube and Podcast: GameMakers YouTube Deconstructor of Fun Podcast Interview Transcript: JK Welcome, everybody. Impact of data in games Hiring for cultural fit Initial focus post funding Why you need to panic!

Games 52