Remove topics survey
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The Game Industry Has Spoken: Remote vs. Hybrid vs. On-Site

Deconstructor of Fun

Don't paint with too broad of a brush for this important topic.” - Anonymous Developer from our survey Three-quarters of people who participated in the survey have been in the games industry for over five years while nearly half of the participants in the survey have more than a decade in the games industry. Likely both.

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GTC 21: Top 5 Game Development Technical Sessions

Nvidia

But rather than a broad survey it will dig deep on one way to make great looking images (the one discussed in the free ebook Ray Tracing in One Weekend). There will be no integrals, density functions, derivatives, or other topic inappropriate for polite company discussed. It is a guide for the first day in country.

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Best Practices for Remote Teamwork

Deconstructor of Fun

If the conversation strays or gets too entangled in details, “grab the mic back” and steer it to the main topic. Conduct Team Surveys and Retrospectives The foundation of remote work is open communication. Stick to the agenda and seamlessly navigate through the discussion. This way, you can spot areas you can work on. ?

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How to Make Your Games More Popular: Game Analytics for Beginners

iXie gaming

You’ll probably want to do this by category for example, “Clicks” will include purchases and other interactions like seeing advertisements or participating in polls/surveys. First, choose metrics to track: clicks, revenue per user, and time played per user.

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Transgender Visibility Within The Games Industry

OPM Jobs

The worldwide average percentage of trans and non-binary identifying individuals is 2% In Nielsens 2020 Games 360 survey, 10% of gamers were found to identify as transgender or non-binary. The Statistics According to a 2021 IGDA study , 8% of the games industry is composed of non-binary, transgender or genderqueer individuals.

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Garrisons 2.0

Grid Sage Games

When Cogmind was pretty much done in 2017, a survey of encounters throughout the entire game recorded 25% of them to be fluff, 46% reward, 15% risk-reward, and 14% danger. Of course this change comes with significant balance repercussions, which we’ll cover when we get to discussing that topic further below.

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