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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). GH-59810 ). Jump to the Downloads section.

Beta 101
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3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 100
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). GH-59810 ). Jump to the Downloads section.

Beta 78
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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

Render 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ). mbedtls 2.28.1,

Render 52
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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ).

Render 52
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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. Animation: Add option to paste animation as duplicate ( GH-60226 ). Animation: New SceneTreeTween backported from Godot 4.0 ( GH-60581 ). mbedtls 2.28.1,

Render 52