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SheepIT - free render farm for Blender

DameDev.tv

SheepIT is a free Blender render farm that I've wanted to test for quite some time. The basic idea is very simple: you help in the rendering of other's people projects, and in exchange, other people help you to render. SheepIT is "a free distributed render farm for Blender" Let's break it down.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. This meant that the larger scenes might refuse to bake because they don't fit within the size limits of an image. This will be a draw mode that previews the texel density of lightmaps (without actually (re)baking them).

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

PvP arena could easily be rendered an insignificant system for leech RPG players. Mont Blanc Cookie is a designer so there’s a 2021-2022 Autumn Couture show. PvP arena system: Putting new wine into old bottles - but still tasting good! But we can see a breakthrough in Cookie Run: Kingdom ’s PvP arena design.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Rendering: Fix skeleton 2D stale bounding rect ( GH-63071 ). API documentation updates. x releases.

Baking 52
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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

DLSS uses advanced AI rendering to produce image quality comparable to native resolution, and in some cases even better quality, while only conventionally rendering a fraction of the pixels. Balancing quality and performance is done by controlling the game’s internal rendering resolution. Courtesy of JSFILMZ.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Navigation: Fix TileMaps placing baked NavigationPolygons with wrong offset without a Navigation2D node ( GH-66262 ) [regression fix]. Rendering: Fix skeleton 2D stale bounding rect ( GH-63071 ). API documentation updates. x releases.

Baking 40
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Rendering: Fix skeleton 2D stale bounding rect ( GH-63071 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Windows: Fix list dir handle leak ( GH-64461 ).

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