Remove 2026 Remove Asset Remove Build Remove Mobile
article thumbnail

Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Building all that hardware, however, is costly and slow. The difference in DNA helps to better understand each firm’s strategic decision-making.

article thumbnail

Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games.

Games 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. We’re building a platform. But many of us here have worked in mobile games and so we’re experienced in trial and error, even though this is more complex. Nouzareth: Exactly.

Sandbox 52
article thumbnail

Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

Executive Summary Sky Mavis’ mission is far more about spurring economic opportunity through play rather than about building an amazing game. That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun.