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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

Dominant position In Sony’s case, to help sell its headphones and television sets it ensures there is ample content available that showcases the full capability (e.g., In its most recent earnings report, the combined revenue for digital software, add-on content, and network services was $5 billion. Blu-Ray) of its devices.

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Reflecting Upon the Last year in Blockchain Games

Deconstructor of Fun

Wonder if they will say the same in 2026… On one hand, this creates a very experimental environment with a large space for innovation. Although most of them come from the F2P mobile sector, the industry has observed professionals transitioning from the PC/console space to focus on developing AAA-quality blockchain games.

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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

It’s a platform in which creators can make digital assets / NFTs and games that can be monetized via blockchain. We are not the owner of the content they create. But many of us here have worked in mobile games and so we’re experienced in trial and error, even though this is more complex. They are the owners.

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

That means players engage more as a job (often as “scholars” from developing countries who borrow in-game assets from richer “sponsors” or “managers,” who receive a cut of their earnings) than for fun. The rest of the tokens will gradually unlock by 2026. We are intrigued but still have specific concerns. Source: Messari.