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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.” Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere.

Dev 104
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

They provide comprehensive art outsourcing services, which include character/environment art, level design, in-game animations, 3D modeling, 2D concept art, and more. Specialties: – Game Development, Motion Capture, Art Outsourcing, 3D Animation, 2D Animation, VR, Concept Art, and Co-Development. AAA Game Art Studio.

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A Guide to Designing Multiplayer Games

Logic Simplified

In multiplayer games, there is a concept called meta which are different strategies used by gamers against one another outside of the game. Develop an Interesting Game Concept Not all have a good understanding of creating a game concept and the considerations that go into making one.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye. Why did you go this route?

Dev 104
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AWS for Games at Unreal Fest 2023

AWS Games

Learn more and schedule time to meet with an AWS industry expert Join our speaking session – discover the potential of cloud technology in film production as we explore the concept of a Virtual Art Department. This allows smaller game companies to produce AAA game content, and that’s exciting.” Read the customer blog. Learn more.

Engine 60
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye. Why did you go this route?

Dev 104
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A race to the bottom on creator royalties?

Deconstructor of Fun

However, we are missing the forest for the trees when we try to stick to a couple of high-level concepts instead of seeing the larger picture. You cannot want any of those traders who are after quick wins by flipping your game assets since it will only mean that your game is actually a ponzi scheme.

Racing 52