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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The new eBook dives into the ways generative AI is igniting a new era of innovation, from faster game development to enabling more engaging player experiences and streamlining publishing operations. Check it out , and follow the recap below for a full rundown of AWS for Games activities at GDC 2024. Building and scaling MONOPOLY GO!,

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

A solid game outsourcing partnership is reason enough to see your project as 50% complete. In a competitive game, players’ initial focus is on the visual component. Working with an established game art outsourcing firm with a solid track record alleviates any worry about deadlines or allocating internal resources.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

The immersive worlds game developers craft will get players hooked and keep them coming back for more. Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAA studios. What is Unreal?

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The Inevitable Blockchain Revolution

Deconstructor of Fun

Written by Ethan Levy , Executive producer at N3TWORK, who is building his first blockchain game. Ethan is always looking for worthy, free-to-play mobile games for the N3TWORK Platform. Ask him about a free, $10,000 UA test for your game. If you’re interested in growing your business on mobile and beyond, look no further.

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A race to the bottom on creator royalties?

Deconstructor of Fun

At least, that’s how they should be… So, for every blockchain game out there, whether to have creator royalties or not isn’t even a discussion. You cannot want any of those traders who are after quick wins by flipping your game assets since it will only mean that your game is actually a ponzi scheme.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience.

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How to Build the Amazon of Game Companies

Deconstructor of Fun

In the mobile free to play area, additional capital also means the ability to fund long payback games at scale (e.g., Budgets for AAA console games could be more like $20M-$50M (notwithstanding Activision’s $200M+ budgets for Call of Duty although also including marketing and distribution). Are there any other exceptions?

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