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Five Bucks To Feel Like a God

The Bottom Feeder

I’m only being driven out of my shell by my need to push the Kickstarter for our next indie RPG, Geneforge 2 - Infestation. Let’s talk about games. There is a surprise hit indie game I really like, and breaking down that kind of thing is very much in my job description, so let's talk about Vampire Survivors.

Indy 82
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” Today, with an impressive team of 32 people, they’re working on Eco , a virtual society game built inside a self-contained ecosystem. .”

Indy 105
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Making Lucid with Eric Manahan

Game Dev Unchained

The principles and design tenets he acquired in architecture seamlessly blended into his game design. ” He subtly points to the age-old debate about work-life balance and the perceived differences between American and European professional cultures. They’re not locked in right out of college.”

Indy 64
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Gem Wizards Tactics Post-Mortem

Keith Burgun

I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it. Not to mention porting the game to iOS, Android, Switch, and XBox.

Indy 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). This is a well-balanced team in terms of disciplines, covering software, design, and art.

Studios 52
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God of War Ragnarok: Five Game Systems In One Bag

The Bottom Feeder

Standard Disclaimer This game is a huge success in every way, and I am an ant. Though God help any foolish reviewer who tries to give an AAA game less than 9/10.) Looking at the achievement percentages on my PS5, over 40% of players finished the game, which is a great rate. These are perfectly balanced. Sold a ton.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. It would feel terrible.