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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

.” “I’m the founder and CEO of Strange Loop Games,” began Krajewski, detailing his journey from working on AAA titles at prominent companies like EA and Midway to establishing his own remote studio. The premise is thrilling: “You are building a virtual society inside of an ecosystem,” Krajewski explained.

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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If he wants a career in AAA games, he will need specialized expertise. Indie devs can't just come up with the ideas for the rest of the team to build them out; there just aren't enough people to handle that kind of workload. At the very least he'll need to create his own assets and/or write his own code.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Over the past decade, there has been an increase in the examination of personal narrative elements as methods of engagement in teaching and community building, most notably by contributing a level of accessible authenticity. For more, please visit MatthewFarber.com.

Writing 52
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Is there an alternative to gaming’s dystopian gloom?

Game Daily

A single season of dystopian-futurism TV show Black Mirror has way more interesting ideas about the future than current AAA gaming’s apocalyptica. “When you make games, you almost inevitably do world building. ” He offered an example of a game about building in the near future. That’s a fascinating thing.

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Making Lucid with Eric Manahan

Game Dev Unchained

As many creatives would empathize, Eric found the professional world of architecture quite different from his educational experience. He stumbled upon an alpha build of a game called Iconoclasts. Eric recounted, “I was definitely building a community, and when I realized what was happening, I had to give it a home.”

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Over the past decade, there has been an increase in the examination of personal narrative elements as methods of engagement in teaching and community building, most notably by contributing a level of accessible authenticity. For more, please visit MatthewFarber.com.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Unreal, on the other hand, is considered to be the main player in the AAA industry.

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