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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

Writing 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. The easy-to-learn language code is another aspect that makes the engine a top choice among developers worldwide. Coding The very first thing you need to know is that both engines have a visual code editor – Blueprint in Unreal Engine and Prefab in Unity.

Engine 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. For more, please visit MatthewFarber.com.

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Lazy Game Dev Kidnaps Brackeys

Awesome Tuts

Just FYI the coupon code is expired. So off goes Brackeys to this link: Lazy Game Dev – No Game Left Behind And uses the coupon code LAZY … to claim a 20% discount on Lazy Game Dev that could help him build an AAA quality game… before the 9 hours are up… And — who knows? The email starts below the line.

Dev 52
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A friend of mine wants to become a game designer without learning any other disciplines in game dev, he seems very sure this is possible but his confidence comes off as “idea guy” to me. I like thinking about design as well and how it could all fit together cohesively but I’m worried he’s setting himself up for failure by not learning another discipline to go along with it. Am I correct in this thought or am I being an jerk?

Ask a Game Dev

If he wants a career in AAA games, he will need specialized expertise. A cinematic designer doesn't need to understand how to code but does need to learn how to use tools like Source Filmmaker to stage and block cinematics. At the very least he'll need to create his own assets and/or write his own code.