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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

Having collaborated on previous projects across a wide range of industries – from comics, AAA games, television, music videos, visual effects, literature, theater, virtual and augmented reality, hardware, software, and R&D – the group contemplated how to create a meaningful, community-driven game on their own terms.

Studios 52
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Games Not Launching on Steam Deck: How to Fix

Game Errors

Are games not launching on your Steam deck console? Unlike other small-sized gaming consoles, Steam Deck is a very powerful one and capable of running most modern AAA titles. Outdated firmware: Any latest and updated titles may not launch on this console if the firmware or Steam OS is not up to date.

Console 52
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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

iXie initially focused solely on game QA and specialized QA but recently the studio broadened its area of expertise to include game localization, art production, and 3D services. . Art Services, Engineering, Audio Services, Functionality QA, Localization, Localization QA, and Player Support. AAA Game Art Studio.

Art 52
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The top 22 mobile games of 2022

Game Analytics

In the game, you run your own farm, create your own products, and sell to the local community through your own small business. It’s tricky taking any game from PC and Console to mobile. If you’re looking to switch your game from console to mobile, then Dicey Dungeons is a prime example of doing this right. out of 10 in no time.

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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

This has increased the interest in PC and Console platforms. Nevertheless, the approach taken by Supercell - to create entirely new games for PC/Console platforms - is debatable at least. Last year we analyzed the announcement of Supercell US’ studio , which we believe was in part due ever more challenging and saturated mobile market.

Mobile 118
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi.

Content 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Mission Impossible would be “Ethan Hunt does the Impossible” beset by intrigue, gadgets, incredible locales and set pieces, within the world of spies twisting the screws on each other. This is almost impossible to make game about unless it was a AAA console action game in the vein of Uncharted.

Fantasy 52