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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

However, these storytelling elements go far beyond the main narrative, with cutscenes and dialogue seamlessly integrated throughout the experience to build a truly immersive world. Diablo Immortal also builds on its narrative by periodically adding expansions, which add additional playable areas introduced through new story content.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Expendable companions.

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Secrets in Videogames

Keith Burgun

A secret is a bit of content – a part of a level, an item, a character, or any other thing in the game, which is (for lack of a better term) “missable” I hate to use the term missable, because that has a negative connotation, but it also points to an important part of what secrets are. What are secrets in videogames?

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. Even a handful of new mechanics or other properties are often enough to help create that question in people’s minds: “what else might be possible in this game?”

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. sorry if your game happens to crash, or you get a dreaded UI freeze. Limited regen (e.g.