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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Overall, I’d say that coming from the film industry definitely helped the script-writing process for games”, he says.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). While for very large studios this is not an area of interest, medium-sized studios still rely on significant amounts of assets and pre-made functionality.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

Every major studio I've worked at generally has their own automated build system. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build. These build systems are not shared between projects at the same publisher.

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QXR Studios accelerates game testing and development with Amazon GameLift Anywhere

AWS Games

A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. It’s easy to deploy and scale, and connects well with Unreal. We could go in at any time and look at logs.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. As a narrative stop-gap, every boss unlock quest features mandatory scripted scenes where you listen to faceless blood ghosts re-enact the boss backstory while you jump on furniture.

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How an indie developer realized an out-of-this-world vision for multiplayer video game “Crossfar” using Amazon GameLift

AWS Games

I decided to go with AWS and I’m really glad that I did; it’s not just for big studios,” noted Omidi. In building “Crossfar” on AWS in Epic Games’ Unreal Engine, Omidi used both Blueprint visual scripting and custom C++ scripting. Using AWS also helped lower development costs and accelerate iterations.”

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The Showdown: Unity Vs. Godot Vs. Buildbox Vs Unreal Engine

SOVEREIGN MOON

In this game engine faceoff, we’ll explore each game engine’s visual scripting tools to see which engine is the best for beginner game makers and non-coders. . Which Game Engine Has The Best Visual Scripting Tools For No-Code Devlopment? Introduction to Visual Scripting. Buildbox vs. Unreal Engine.

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