article thumbnail

Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. Other known issues with traditional NPC interactions often come from rigid scripts and predictable behavior. Examples include interacting with the environment or other characters.

NPC 52
article thumbnail

Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ).

Render 52
article thumbnail

Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

Render 52
article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

Engine 52
article thumbnail

I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

My name is Kenny, and I create games on Tabletop Simulator for publishers and designers. I also create all the social media posts for Pangea Games, including the weird cheese question. Tabletop Simulator is a physics-based board game engine which you can buy on Steam.

article thumbnail

Hosting Persistent World Games on Amazon GameLift

AWS Games

Backend APIs and the sample client The sample game client is built in Unity, but you can integrate with the Backend API from any game engine. Refer to this blog post on how to integrate Unreal with AWS SDK as well as Amazon GameLift on Unreal to build a similar integration in the Unreal engine.

Games 52