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? Happy New Year! Filmustage's 2023 Highlights and 2024 Aspirations

Filmustage

This first stride of 2023 brought the ability to add hidden elements and improved navigation, enabling a detailed and organized approach to character descriptions, script elements merging, and the addition of non-script items. May this year unfold like a well-scripted story, filled with moments of triumph and creativity.

Film 115
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Filmustage is going to European Film Market 2023!

Filmustage

The event provides a platform for film professionals to meet and connect, and for international sales agents to showcase their latest films to buyers, distributors, and other industry professionals. European Film Market takes place annually during the Berlin International Film Festival. For us EFM has a special meaning.

Film 52
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Navigation Agent. The agent is also responsible for avoiding collisions. The agent just need a Vector3 as target to reach, and in our case I want to take this position from a spatial node; notice this code in the character script: [.] but what does the agent do if I move the region around? Navigation Obstacle.

Agent 52
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. Other known issues with traditional NPC interactions often come from rigid scripts and predictable behavior.

NPC 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

Render 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ).

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

Render 52