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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

Creating virtual worlds with Omniverse Virtual world simulation technology is opening new portals for game developers. This GDC, see how Omniverse is supercharging game development pipelines with over 20 years of NVIDIA rendering, simulation, and AI technology. The contest is free to enter.

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Sandbox vs themepark

Raph Koster

The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. AI had more sophisticated combat tactics, because designers could add fresh behaviors to the monsters. MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! Enter “simulationism.”

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

An open-world social simulation of a whole human civilization on Mars. Are you using AI in any part of your development process? “By I never considered myself particularly good at 2D/3D art, so decided to give AI a go. How did you come up with the idea for Repunk? The original idea was much more ambitious.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op open world shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. There's no Destiny-like seamless matchmaking and no Left 4 Dead style good-enough bot AI. OK you get the idea.

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