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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements. Allows collisions against the physics world. x, but lacked several features. Here are some of the most outstanding features coming for Godot 4.0 Baked SDF Collision.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ).

Beta 84
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Next, Nick created two variants for all four of the vendor signs that will be featured in the Nasahara Ruins level, then finished up a couple pieces for the Clocktower Park - an area within Nasahara that, as its name suggests, serves as a cheeky little homage to the studio name.

Dev 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. Like in previous release cycles, a beta release means that we are happy with the features that have been included and we don’t plan on adding any major new features before release (except for a few that have been discussed and planned in advance).

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

support, Bullet as the 3D physics engine, and many other features which are described in depth below. which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, New features of Godot 3.0.

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