Remove Alpha Remove Balance Remove Concepts Remove Writing
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Voice actors breathe life into characters, and developers write thousands of lines of code. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Categorical Approach. Alien Artifacts.

Balance 52
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Q-Less: What Were They Thinking?

Game Industry News

Star Trek takes place largely in the Alpha Quadrant of the Milky Way galaxy. Some of these franchises manage to strike a solid balance between nostalgia Easter-eggs and tedious retread, but a lot of them do not. I don’t know why the showrunners decided to do a nostalgia episode.

Co-op 40
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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

Also in 2019, land sales began (an extension of the Axie Universe, which we’ll break apart in a later section), the marketplace shifted over to the Loom Network (a Layer 2 on Ethereum), and the card battle game community alpha released. That naturally makes balancing the SLP economy for long-term token sustainability even more important.

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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

So this is this tough balance between being really super fast and building something really small and iterative and getting data soon and deciding what to do. Now, that moved to beta, then it's moved to Alpha, now it's moved to first playable. Now it's moved to concepting. I need to write that piece of code. Ten people.

Games 52