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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

The game was gradually refined over a series of pre-alpha, alpha, beta, and release updates. I think there’s a few takeaways: To give people a sense of autonomy, balance your game to where multiple strategies are viable ways of winning. You know, when it wasn’t horribly glitching and doing outright weird stuff.

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The Sandbox’s U.S. CEO shares the biggest lessons he’s learned so far

Game Daily

The Sandbox is a creative metaverse, in a similar vein to Roblox. Currently it’s being formed through a series of timed alpha programs in which creators can join, play, and create. GameDaily spoke to The Sandbox’s U.S. We are still in alpha mode meaning that we operate in seasons. How realistic is that goal?

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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

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