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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

items” that was chosen back during alpha when it was first created. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance. I’ve organized an overview of some of Cogmind’s special item balancing mechanisms below.

Balance 52
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

As we are still in early alpha, that may change in the future though. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. The dark sci-fi setting combined with mutated creatures creates a chilling atmosphere.

Horror 209
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Special Events Give Back, and Perfect Stealth

Grid Sage Games

The ability to disguise oneself like this has been requested by players since Cogmind’s alpha days (shout out to its main proponent, zxc!), but to me it wasn’t the sort of tech that the game was ready for, be it for balance, architectural, or lore reasons.

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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

The game was gradually refined over a series of pre-alpha, alpha, beta, and release updates. I think there’s a few takeaways: To give people a sense of autonomy, balance your game to where multiple strategies are viable ways of winning. You know, when it wasn’t horribly glitching and doing outright weird stuff.

Alpha 130
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. Balancing creativity with project constraints is tricky. Neglecting thorough testing can leave a game unready, even for an Alpha release. Developers celebrate the success as sales pour in.

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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 See past alpha releases for details ( alpha 1 , alpha 2 ). Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. Known issues. Bug reports.

Alpha 52
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Projectile Deflection

Grid Sage Games

Ever since my first design docs from Cogmind pre-alpha, written back in 2013, I always wanted a projectile deflection mechanic. Like it doesn’t get much cooler than that, being able to swat away bullets or even send beams back at an attacker, or redirect them into other targets.